Thứ Ba, 21 tháng 2, 2012

PS Vita to usher the 'social gaming revolution' stateside next February

Prepare to be revolutionized ... or something like that. Sony's American CEO Jack Tretton announced at the Web 2.0 Summit in San Francisco on Tuesday that the PlayStation Vita will hit the U.S. on Feb. 22. Sony's third handheld gaming console will go for $249, and Tretton wrote in a blog post yesterday, "I can't wait for you to experience this revolutionary handheld system."

Of course, the PS Vita will launch in Canada, Latin America, and Europe on the same day. Games that are in development for the "revolutionary" console include Sony properties like Resistance: Burning Skies and Uncharted Golden Abyss. Those are joined by Capcom's Ultimate Marvel vs. Capcom 3, Ubisoft's Assassin's Creed, EA Sports' FIFA, Activision's Call of Duty and more, Tretton wrote.

Sony has played up the console's social features more than its powerful hardware, which, of course, has piqued our interest. The company seems to consider the PS Vita's social gaming features "revolutionary". While some of us may not buy it, the most notable of which is Near, a feature that allows the system to communicate with nearby PS Vita consoles. Through this, players can compete in local multiplayer matches, share in-game gifts (like on Facebook?) and compare players statistics.

We'll see just how revolutionary the PS Vita turns out to be for social gaming this coming February. (You know, just after everyone and their mother dropped serious green on Christmas?) Considering Nintendo was all but forced to slash the price of its brand new 3DS from $250 to coax consumers, we wonder how gamers will react to the $250 price tag.

[Via Mashable]

Do you plan on buying a PlayStation Vita when it launches next year? Do you think Sony could fall into the same trap Nintendo did with its 3DS?

Order & Chaos Online accounts hacked on both Facebook and mobile

Update: Gameloft has provided us with the following statement:

"The Gameloft Live web version has suffered from a security issue, and about 100 users saw their accounts impacted by this problem. Among those were players of Order & Chaos Online, whose accounts have been affected. All users who have contacted us have seen their account situation restored."

"As less than 1 % of Gameloft Live users access Gameloft Live through the web version, we have decided to close the web version of Gameloft Live. We are taking this situation very seriously, and it is a priority for us to keep players' data protected."

Here we go again. Pocket Gamer reports that French mobile and social game company Gameloft has confirmed that a number of Order & Chaos Online players on both Facebook and mobile devices have had their accounts hacked. Gameloft digital marketing and community manager Callum Rowley told Pocket Gamer that Gameloft is investigating the breach.

The exact number of compromised accounts is unknown as of this writing, but the Gameloft forums are filled with player complaints that urge the company to shut down the game entirely while it resolves the situation. According to Pocket Gamer, the most popular theory for how the hack--which appears to be exclusive to Order & Chaos Online--was possible is that someone used a "sniffer", or a snippet of code that intercepts data sent to a device or network between players.

This way, the hacker can easily read the log-in information of the player with whom he or she chatted or traded with, the direct communications necessary to "sniff out" the personal data. However, this has yet to be confirmed by Gameloft, and is merely a popular theory spreading on the game's forums. As far as we know, up to 50,000 Order & Chaos player accounts could have been compromised on Facebook, as that's what AppData reports is the game's monthly active player base. We've contacted Gameloft for comment.

Are you an Order & Chaos Online player, and has your account been compromised? How do you think Gameloft should handle such a situation?

Turkish Okey creator makes its MENA mark with Kammelna [Interview]

If you think social games are big in the West and the Far East, take a look at the Middle East. Peak Games, the Turkish creator of games like Okey (a Facebook rendition of a timeless Turkish board game pictured right), has acquired Saudi social games maker Kammelna. The latter is responsible for games like Baloot, a social rendition of a classic Saudi Arabian card game, and Peak was right to gobble up Kammelna when it did.

The company expects social games to reach 400 million players in the MENA region (the Middle East and North Africa) by 2015, and Peak looks to be at the forefront of it all. And how the developer slash publisher looks to do just that is to create and publish games that are culturally relevant to its audience. Peak has already localized Facebook games like Meteor Games' Island Paradise and RockYou's Zoo World 2 for Turkish and Middle Eastern audiences.

"We're making sure that the products we bring in aren't just the next trend off the block," Peak Games CSO and co-founder Rina Onur tells us. "We analyze our games really well, and try to pick the ones that will fit the culture here. We really localize these games truly. We don't leave it at just translating and then launching."

Peak has successfully localized a Chinese farming game (pictured below) for its players, which now sees 2.4 million monthly players, thanks to the company's extensive localization process. With this approach, Peak has amassed 20 million monthly and 7 million daily players, according to Onur. The company hopes that this move will only strengthen its position in the MENA region as Facebook (and the games on it) becomes even more popular for its people.
Peak Games
Kammelna's Baloot will be released on Facebook through Peak Games, and the studio will serve as Peak's Saudi Arabian arm, creating new games for the company. Peak also plans to take Baloot to Android, iPhone and iPad. And expect to see more games like Baloot and Okey (pictured right) from Peak, an interesting approach when compared to Western social games.

"A very core strategy of Peak Games is core, synchronous games. These games that have existed for years offline before they even moved to the online world," Onur says. "Those are inherently social games, because you need multiple people to play at the same time, usually at least four."

Synchronous gaming has had trouble taking off on Facebook in the West, save for a few core strategy releases and the occasional Facebook game based on a popular game show. In fact, only two of the top 10 games on Facebook feature real-time play. But in Turkey and the MENA region, this form of play keeps players hooked not just for hours, but for months.
Happy Farm by Peak Games
"With these games that are very specific to the region, we see average session plays start from one hour and upwards. [Baloot is] this obsession-based game where each hand you play takes 15 to 20 minutes, but one hand is never enough," Onur admits. "It ends up being that you keep these people playing for a couple of hours and they stick with the game for about a year."

According to Peak Games, more than two-thirds of Internet users in Saudi Arabia play online games, one of highest rates globally. The Turkish game maker looks to release even more of these types of games through Kammelna to become the de facto leader in not just Saudi Arabia, but through Kuwait, Bahrain, Qatar and the United Arab Emirates. With that, Peak Games could be the Zynga of the MENA region before Zynga even steps foot there.

Have you ever tried games like Okey or Baloot? Why do you think gamers from that region are more interested in real-time social games than we seem to be here?

Game of the Day: Checkers

checkers game of the day
Hooray! Today's Game of the Day is good ol' Checkers. You know the rules: you can only move diagonally and you can't move backwards. If you're in position to jump over an opponent's piece, you have to do it. If you get a peice to the other side you'll be Kinged, allowing you to move diagonally in all directions.

The classic game of Checkers never ceases to provide amusement, and Games.com's online version is no different. Depending on what you're in the mood for, you'll be able to play against strangers or against the computer. So take a quick break from what ever you're doing and kick back with a game of Checkers. Remember to make some friends in the chat! Check out Checkers below.

Click here to play Checkers!
checkers game of the day checkers game of the day
Were you able to win any games?

FarmVille Pic of the Day: The Farm Must Flow (and Float) by mykos


Today's farm design is a killer combination of two awesome elements. Watery farms have always been a popular choice amongst FarmVille players because it never fails to look good. But Mykos is the first to use water in a floating design, making this the third and, frankly, best floater we've seen. Joelr's farm-sized flying fortress was the first known floater and featured a gigantic, elevated platform with castles and sheep sitting atop it. Anthonyyuen managed to pull off a floating terrace in a small section of his farm. But what I like about mykos' floating farm is its monumental, uncluttered, and pristine look. (The nerdy part of me is also reminded of 16-bit RPGs.)

By using a winter background, the shadows and the water stand out more. The pyramid configuration totally makes the terraces pop out so that the fake water looks like it's flowing from top-to-bottom. To cement the idea that the blue hay bales are water, mykos placed a spring or a lake on the uppermost terrace. While the entire farm looks very rigid and artificial, it also looks polished, like a bonsai tree that someone's trimmed to perfection. But it'd be more impressive if mykos can expand this network of floating waterfall terraces to cover the rest of the farm.

Do these floating farms float your boat?

Thứ Hai, 20 tháng 2, 2012

PopCap chills out, brings the zen to Xbox Live Arcade in Bejeweled 3

Say it with me, people: "Om". PopCap has announced that Bejeweled 3 is now available for Xbox Live Arcade (XBLA) , Zen Mode and all. The Seattle, Wash.-based developer's hit puzzler is ready for download now for 1,200 Microsoft Points, or $15. Sure, that might sound a little steep compared to how much it costs on iPhone, not to mention that it's (kind of) playable for free online.

But hey, it's definitely cheaper than when the game first released to PC and Mac last year, and consider what you're getting in that (digital) package. Bejeweled 3 sports twice the game modes as Bejeweled 2, and comes packed with "leaderboards for Classic, Lightning, Poker, Butterflies, Ice Storm and Diamond Mine, plus four special gems, five elite badges, and 15 achievements," according to PopCap.

The third numbered release of Bejeweled will hit retail shelves for Xbox 360, PlayStation 3 and Nintendo DS on Nov. 15, but this is far from the first time a console has seen the exploding gems, lightning bolts and trippy level transitions. PopCap released an Xbox Live-optimized version of Bejeweled Blitz, called Bejeweled Blitz LIVE, to XBLA earlier this year.

According to the company, about 9 billion hours have been spent collectively playing Bejeweled. Aside from the numbers, PopCap has been on a roll lately. The casual game creator just announced Popcorn Dragon for iPhone, its first mobile game surrounding a new property since the company was acquired by EA earlier this year. Soon, we expect to see PopCap's take on the growing casino genre on Facebook, but not before Zynga tries to beat it to the punch. Until then, let's wait and see if the studio can finally chill out the trigger-happy Call of Duty fans.

Do you plan on picking up Bejeweled 3 on your Xbox 360? What do you hope or expect PopCap to do next with the Bejeweled franchise?

PS Vita to usher the 'social gaming revolution' stateside next February

Prepare to be revolutionized ... or something like that. Sony's American CEO Jack Tretton announced at the Web 2.0 Summit in San Francisco on Tuesday that the PlayStation Vita will hit the U.S. on Feb. 22. Sony's third handheld gaming console will go for $249, and Tretton wrote in a blog post yesterday, "I can't wait for you to experience this revolutionary handheld system."

Of course, the PS Vita will launch in Canada, Latin America, and Europe on the same day. Games that are in development for the "revolutionary" console include Sony properties like Resistance: Burning Skies and Uncharted Golden Abyss. Those are joined by Capcom's Ultimate Marvel vs. Capcom 3, Ubisoft's Assassin's Creed, EA Sports' FIFA, Activision's Call of Duty and more, Tretton wrote.

Sony has played up the console's social features more than its powerful hardware, which, of course, has piqued our interest. The company seems to consider the PS Vita's social gaming features "revolutionary". While some of us may not buy it, the most notable of which is Near, a feature that allows the system to communicate with nearby PS Vita consoles. Through this, players can compete in local multiplayer matches, share in-game gifts (like on Facebook?) and compare players statistics.

We'll see just how revolutionary the PS Vita turns out to be for social gaming this coming February. (You know, just after everyone and their mother dropped serious green on Christmas?) Considering Nintendo was all but forced to slash the price of its brand new 3DS from $250 to coax consumers, we wonder how gamers will react to the $250 price tag.

[Via Mashable]

Do you plan on buying a PlayStation Vita when it launches next year? Do you think Sony could fall into the same trap Nintendo did with its 3DS?

Order & Chaos Online accounts hacked on both Facebook and mobile

Update: Gameloft has provided us with the following statement:

"The Gameloft Live web version has suffered from a security issue, and about 100 users saw their accounts impacted by this problem. Among those were players of Order & Chaos Online, whose accounts have been affected. All users who have contacted us have seen their account situation restored."

"As less than 1 % of Gameloft Live users access Gameloft Live through the web version, we have decided to close the web version of Gameloft Live. We are taking this situation very seriously, and it is a priority for us to keep players' data protected."

Here we go again. Pocket Gamer reports that French mobile and social game company Gameloft has confirmed that a number of Order & Chaos Online players on both Facebook and mobile devices have had their accounts hacked. Gameloft digital marketing and community manager Callum Rowley told Pocket Gamer that Gameloft is investigating the breach.

The exact number of compromised accounts is unknown as of this writing, but the Gameloft forums are filled with player complaints that urge the company to shut down the game entirely while it resolves the situation. According to Pocket Gamer, the most popular theory for how the hack--which appears to be exclusive to Order & Chaos Online--was possible is that someone used a "sniffer", or a snippet of code that intercepts data sent to a device or network between players.

This way, the hacker can easily read the log-in information of the player with whom he or she chatted or traded with, the direct communications necessary to "sniff out" the personal data. However, this has yet to be confirmed by Gameloft, and is merely a popular theory spreading on the game's forums. As far as we know, up to 50,000 Order & Chaos player accounts could have been compromised on Facebook, as that's what AppData reports is the game's monthly active player base. We've contacted Gameloft for comment.

Are you an Order & Chaos Online player, and has your account been compromised? How do you think Gameloft should handle such a situation?

If DeNA's Kaito Royale got a TV series, could a FarmVille movie work?

Maybe a straight-to-DVD flick? DeNA's 10 million player-strong Kaito Royale on its Mobage network will be brought to life in an upcoming television series, Kotaku reports. The game focuses around "gentlemanly thieves," which is what "kaito" translates to roughly, that act as vigilantes to rid the evils of society. Think of Mafia Wars-meets-Robin Hood, and you're about there.

Throughout the game, players must battle each other for supremacy in a rock, paper, scissors-style combat system and steal goods from the competition. More importantly, players will face the bosses of the criminal underworld, one of which is known as Sister Snake. Japanese fashion model Nozomi Sasaki (pictured) will star in the Kaito Royale series as Sister Snake, complete with habit and machine gun, according to Oricon.

Of course, we can't help but wonder what this means for future films and TV shows based on casual or social game products. The Angry Birds movie is very real, and set to land in 2014, while a FarmVille flick is at least in talks right now. But because of how early the supposed FarmVille movie is in its creation, that could go either way at this point.

As much as we hate to admit it, if a mobile social game with 10 million players can get a TV series, then a social game with 28 million players can probably seal a film deal. Then again, there are a lot of places that a TV show based on righteous thieves can go, and that's not really the case for FarmVille. Unless, of course, it goes the parody route.

Would you watch a TV series based on your favorite social game? Do you think mobile and social game developers are onto something with this, or should they stay away?

Nordeus passes Top Eleven's stat-crunching soccer to Android devices

Before you get into a tizzy, it was for the sake of the headline--we all know it's known as "football" everywhere else in the world. Serbian social game creator Nordeus announced that its hit football simulator game Top Eleven has launched for Android phones. Of course, the game is 100 percent free to download right here. But more importantly, the game allows for cross-platform play.

This means that, if you started something with Top Eleven on Facebook, you can easily pick it back up on Top Eleven for your Android phone later. For all intents and purposes, the game is essentially the same as it is on Facebook, which currently caters to 3.1 million monthly players, according to AppData. However, there are certain advantages that Android users might have over the non-mobile competition.

Top Eleven for Android takes advantage of push notifications, "reminding [players] to bid on the best strikers and hiring medics to overcome player injuries," according to a release. This way, Android players have no excuse to miss lucrative player transfers or training timers that keep their teams in tip-top shape.

This new version of the game comes just after Nordeus updated Top Eleven on Facebook to Version 2.0. Top Eleven for Android marks Nordeus's new motto: "Unifying gaming experiences throughout devices and platforms," as company CEO Branko Milutinović told us recently.


"Top Eleven on Android allows you to never miss the big match and discreetly access and manage your team at critical moments, so that you can win the league even if in real life you're stuck in a boring business meeting," Milutinović said in a release. Aha! We think your staff might be onto you, Branko.

Click here to download Top Eleven for Android Now >

Are you a Top Eleven fan on Facebook? Do you think a mobile version of the game will help your game?

Facebook mobile social games will grow industry at once, CTO expects

When Facebook launched its mobile apps and games platform on iPhone and iPad, we were admittedly confused. But after Facebook CTO Bret Taylor (pictured) spoke with mocoNews, we have a better idea of what Facebook is getting at with "Project Spartan." According to Taylor, Facebook hopes to go 100 percent cross platform with Facebook Mobile through the mobile web, but its master plan goes deeper still.

"It really addresses some of the areas I've heard a lot of concerns about from mobile developers, and it plays to our strengths," Taylor told mocoNews. "For startups, it's very difficult to get their apps discovered. They have a honeymoon period in the app stores where they might be in a top 10 list and get a lot of downloads, but once that honeymoon period is over, discovery is very difficult. By integrating with these social channels in mobile, they can get discovered in really organic ways."

Facebook looks to bring the discoverability of Facbook games and apps to mobile. Sure, Facebook has the support of some major game creators with HTML5-based versions of Words with Friends, FarmVille and even wooga's new Magic Land. But at the moment, users have to search for these apps through Facebook's iOS app or mobile web presence--not exactly an ideal method for discovery.

It sounds like Taylor and Facebook look to grow the mobile and social games industries all at once across all platforms including Android, Windows Phone and Blackberry. To do that, Facebook is encouraging more developers to create HTML5 or native mobile app versions of their social games that Facebook Mobile can redirect to, which is about the only way we see this method working. However, with game shares (at least for non-gamers to see) almost entirely in the Ticker--which doesn't exist on mobile--where do the new social gamers come in?

[Via PocketGamer.biz]

Have you tried the current lot of HTML5 Facebook games yet? Do you think Facebook's mobile gaming strategy will work in the long run?

Facebook mobile social games will grow industry at once, CTO expects

When Facebook launched its mobile apps and games platform on iPhone and iPad, we were admittedly confused. But after Facebook CTO Bret Taylor (pictured) spoke with mocoNews, we have a better idea of what Facebook is getting at with "Project Spartan." According to Taylor, Facebook hopes to go 100 percent cross platform with Facebook Mobile through the mobile web, but its master plan goes deeper still.

"It really addresses some of the areas I've heard a lot of concerns about from mobile developers, and it plays to our strengths," Taylor told mocoNews. "For startups, it's very difficult to get their apps discovered. They have a honeymoon period in the app stores where they might be in a top 10 list and get a lot of downloads, but once that honeymoon period is over, discovery is very difficult. By integrating with these social channels in mobile, they can get discovered in really organic ways."

Facebook looks to bring the discoverability of Facbook games and apps to mobile. Sure, Facebook has the support of some major game creators with HTML5-based versions of Words with Friends, FarmVille and even wooga's new Magic Land. But at the moment, users have to search for these apps through Facebook's iOS app or mobile web presence--not exactly an ideal method for discovery.

It sounds like Taylor and Facebook look to grow the mobile and social games industries all at once across all platforms including Android, Windows Phone and Blackberry. To do that, Facebook is encouraging more developers to create HTML5 or native mobile app versions of their social games that Facebook Mobile can redirect to, which is about the only way we see this method working. However, with game shares (at least for non-gamers to see) almost entirely in the Ticker--which doesn't exist on mobile--where do the new social gamers come in?

[Via PocketGamer.biz]

Have you tried the current lot of HTML5 Facebook games yet? Do you think Facebook's mobile gaming strategy will work in the long run?

It Girl maker CrowdStar looks beyond Facebook for 1 billion players

At last month's HTML5 Dev Conference in San Francisco, CrowdStar CEO Peter Relan (pictured) said, "We want to create the game that reaches a billion people." The company has announced just how it plans to make that happen: Project Trident. CrowdStar revealed its plans to create a global, mobile platform and recognizable gaming franchises. Of course, CrowdStar will still hang out with Facebook--let's just say "it's complicated."

TechCrunch reports that, as part of its plan to diversify beyond Facebook, CrowdStar will launch It Girl (and Top Girl for iOS) franchise in Asia across Japan, Korea and China. Starting with NHN Japan, the company plans to introduce both It Girl and Top Girl to five Asian social networks in Q4 (October through December) alone. According to TechCrunch, Top Girl has already been downloaded from the App Store 4 million times.

In addition to launching It Girl on five Asian social networks before Dec. 31, CrowdStar reportedly plans to release another three games before year's end across Facebook, mobile and global networks. That amounts to more games released in the end of 2011 than CrowdStar put out in all of 2010.

It looks like the maker of hits like Happy Aquarium seeks to make a comeback, and according to TechCrunch, one of those eight games will hit this weekend. (We'll have more details on that soon enough.) But this comes just as competitor Zynga announces its own pseudo-independent social game platform and a ton of games. Anyone else feeling a bit ... claustrophobic?

What do you think of CrowdStar's plans to gain financial independence from Facebook? How do you plan on finding the time to play all of these new games that are likely to hit before the holidays?